Computer Animations and Artwork by Derrick Ryan
Personal Projects | Professional Projects | |
---|---|---|
Escape the Manor | ||
Escape the Manor is a first person survival-stealth game that I’m developing using the Unreal Engine, Quixel Megascans, Metahumans, and Maya. I’m building the entire game by myself. | ||
Art Assets | ||
Currently Unavailable, WIP | ||
Professor Longtie: The Attack of the Origami | ||
Professor Longtie: The Attack of the Origami (or just Professor Longtie) is an action-adventure game that I’m developing with my dad using the Unreal Engine. I’m in charge of all the art assets, including: Models, Textures, Rigs, Animations, and VFX. | ||
Art Assets | ||
Currently Unavailable, WIP | ||
Unreal Aquarium | ||
Unreal Aquarium is based on the 2004 aquarium screensaver for windows. It is literally just a complete remake of the screensaver, using Unreal 5’s Quixel Megascans, Water simulation, and lighting to add a more realistic look. | ||
Screenshots and Animations, WIP | ||
AUGMENT! | ||
Augment! is a top down shooter game that I helped with during my time at the University of Utah. I was in charge of the artwork, rigging, and animations of the game. This was before I learned more about animation itself. | ||
Artwork and Animations | ||
Game Download, Cost: Free | ||
Pull the Lever | ||
Pull the Lever is a first person alternative game about the trolley problem that I helped with during my time at the University of Utah. I was in charge of animations, character design, and some of the UI. This was before I learned more about animaiton itself. | ||
Animations | ||
Game Download, Cost: Free |